Tuesday, December 06, 2005

Mark's #47: La Citta

It's a sprawling game of city development - compared sometimes to Settlers (though I'm not quite sure why). It's long and mistakes can be costly. Yet it has a wonderful story arc to the game... and it's intense fun to play. Gerd Fenchel, the designer of La Citta, also designed Kraut & Ruben, which I enjoy as well.

The one problem with the game (the card display can clog up in the late game with useless cards) is fixable with a house rule and/or variant - though not everyone agrees about the best way to do that.



Blogger huzonfirst said...

What's *your* house rule for dealing with the clogged display, Mark? I'm one of those who feels that this is a near fatal flaw in this otherwise intriguing game.

6:02 PM  
Blogger Mark (aka pastor guy) said...

It's from the Borg aka The Geek:

"Some folks have complained that the action card display can become stale. That has not been a problem for us since everything but Rich Harvest gets used quite a bit, but here's a suggestion that is a little gentler than replacing the entire display each turn. When a player chooses an action card, slide all remaining cards away from the deck to fill the hole, and place the new card in the vacated spot next to the deck. This means the oldest, least desireable cards will drift to the end farthest from the deck. At the beginning of each turn (starting with turn 2), the starting player may choose to bury the oldest card. If she does, slide all cards down one space and put a new one in the open spot next to the deck. She then takes her first political action normally."

8:29 AM  
Blogger Jasen said...

The "moving conveyor belt" variant works very well in La Citta. I've used the variant from my 2nd game onwards.

2:59 PM  

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