Mark's #49: Goldland
I was at the Gathering where the buzz began - it doesn't work, it's too long, yadda yadda yadda. As usual, once the rules issues were hammered out and everyone figured out that the game should really be for 2-4 players, rather than 2-5, suddenly there was this nifty puzzle/exploration game sitting their with gorgeous production and multiple paths to victory.
I've found that Goldland intrigues a certain type of gamer - in fact, if they like Sid Sackson's Bazaar, the chances are very good that they'll like Goldland. The underlying mechanism (the puzzle of how to best manipulate your resources) is very similar.
I've found that Goldland intrigues a certain type of gamer - in fact, if they like Sid Sackson's Bazaar, the chances are very good that they'll like Goldland. The underlying mechanism (the puzzle of how to best manipulate your resources) is very similar.
Labels: Mark's 100
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