#90: Dune
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Greg Aleknevicus: "Despite rules that are quite abstract, no game comes close to capturing the essence of its source material as Dune."
Richard Vickery: "Theme, fun, bluff and dog-low cunning!"
picture from photobucket.com
otherwise known as "The Official & Completely Authoritative 100 Best Games of All Time Ever Without Question"... so there!
Greg Aleknevicus: "Despite rules that are quite abstract, no game comes close to capturing the essence of its source material as Dune."
Richard Vickery: "Theme, fun, bluff and dog-low cunning!"
picture from photobucket.com
2 Comments:
Heck, Mr. Cranky - I'm stunned it's on here at all. It's a game that only really shines with six players who know the system and have some familiarity with the books. It's long, it's got some fiddly interactions, there's a significant random element, and some of the roles are insanely difficult to play & win.
All that said, it's on here, which says something about the deep love it inspires.
I'd debate that there is any significant random element in this game. Almost all information is given to at least one player before it takes effect, the rest is a matter of negotiation.
At the risk of ruining my good name, I'll side with Josh on this one, Dune deserves to be higher.
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