Thursday, March 30, 2006

Mark's One Hundred: #10-#1

#10: Lowenherz
  • designer: Klaus Teuber
  • date of publication: 1997
#9: Fast Food Franchise
  • designer: Tom Lehmann
  • date of publication: 1992
#8: Expedition
  • designer: Wolfgang Kramer
  • date of publication: 1996
#7: Um Reifenbreite
  • designer: Rob Bontenbal
  • date of publication: 1982
#6: Showmanager/Atlantic Star
  • designer: Dirk Henn
  • date of publication: 1997
#5: Puerto Rico
  • designer: Andreas Seyfarth
  • date of publication: 2002
#4: El Grande
  • designer: Wolfgang Kramer & Richard Ulrich
  • date of publication: 1995

#3: Memoir '44

  • designer: Richard Borg
  • date of publication: 2004
#2: The Princes of Florence
  • designer: Wolfgang Kramer & Richard Ulrich
  • date of publication: 2000
#1: The Settlers of Catan
  • designer: Klaus Teuber
  • date of publication: 1995

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Mark's One Hundred: #20-#11

#20: Entenrallye
  • designer: Walter Muller
  • date of publication: 1989

#19: Return of the Heroes

  • designer: Lutz Stepponat
  • date of publication: 2003
#18: Bohnanza
  • designer: Uwe Rosenberg
  • date of publication: 1997
#17: Monopoly

  • designer: Elizabeth J. Magie
  • date of publication: 1903
#16: Mystery Rummy: Jack the Ripper

  • designer: Mike Fitzgerald
  • date of publication: 1998
#15: Smarty Party

  • designer: Aaron Weissblum & Pitt Crandlemire
  • date of publication: 2003
#14: Ticket To Ride

  • designer: Alan Moon
  • date of publication: 2004

#13: Union Pacific

  • designer: Alan Moon
  • date of publication: 1999
#12: Carabande
  • designer: Jean du Poel
  • date of publication: 1995
#11: Entdecker
  • designer: Klaus Teuber
  • date of publication: 1996

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Important Safety Tips

#1: Don't cross the streams. (That would be bad.)

#2: Don't run with scissors.

#3: Don't assume that the most important posts on this blog are the most recent ones... the real "meat" here is The One Hundred, which you can access via the links in the column on the right, esp. the sections labeled THE BASICS and THE BIG PICTURE.

#4: Remain seated please; permanecer sentados por favor.

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Mark's One Hundred: #30-#21

#30: Oodles

  • designer: unknown (published by Milton Bradley pre-designer credits)
  • date of publication: 1992

#29: Land Unter

  • designer: Stefan Dorra
  • date of publication: 1996

#28: Anno 1503

  • designer: Klaus Teuber
  • date of publication: 2003

#27: Arriba

  • designer: Thomas Vuarchex & Paul Yakovenko
  • date of publication: 2001

#26: Stimmt So!

  • designer: Dirk Henn
  • date of publication: 1992

#25: Time's Up

  • designer: Peter Sarrett
  • date of publication: 2000

#24: Schnappchen Jagd

  • designer: Uwe Rosenberg
  • date of publication: 1998

#23: Heroscape

  • designer: Craig Van Ness, Rob Davaiu & Stephen Baker
  • date of publication: 2004

#22: Big City

  • designer: Franz-Benno Delonge
  • date of publication: 1999

#21: Die Schlacht der Dinosaurier

  • designer: Stephen Baker & Roger Ford
  • date of publication: 1993

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Wednesday, March 29, 2006

Mark's One Hundred: #40-#31

#40: Battle Cry (AH)

  • designer: Richard Borg
  • date of publication: 2000
#39: Ausgebremst
  • designer: Wolfgang Riedesser
  • date of publication: 1993
#38: Carcassonne
  • designer: Klaus-Jurgen Wrede
  • date of publication: 2000
#37: Gnadenlos!
  • designer: Klaus Teuber
  • date of publication: 2001
#36: Web of Power

  • designer: Michael Schacht
  • date of publication: 2000
#35: Industrial Waste
  • designer: Jurgen Strohm
  • date of publication: 2001
#34: History of the World
  • designer: Gary Dicken & Steve Kendall
  • date of publication: 1993

#33: Lord of the Rings

  • designer: Reiner Knizia
  • date of publication: 2000
#32: Titan: The Arena
  • designer: Reiner Knizia & Don Greenwood
  • date of publication: 1997

#31: Medieval Merchant

  • designer: Christwart Conrad
  • date of publication: 1998

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Sunday, March 26, 2006

Mark's One Hundred: #50-#41

#50: Konig der Maulwurfel

  • designer: Gunter Burkhardt
  • date of publication: 2002
#49: Goldland

  • designer: Wolfgang Kramer
  • date of publication: 2002

#48: Basari

  • designer: Reinhard Staupe
  • date of publication: 1998

#47: La Citta

  • designer: Gerd Fenchel
  • date of publication: 2000

#46: Sindbad

  • designer: Jean Vanaise, E. Duchatel & J.P. Postel
  • date of publication: 1990
#45: Star Wars - The Queen's Gambit
  • designer: Craig Van Ness, Alan Roach & Rob Daviau
  • date of publication: 2000

#44: Mississippi Queen

  • designer: Werner Hodel
  • date of publication: 1997

#43: Midnight Party

  • designer: Wolfgang Kramer
  • date of publication: 1989
#42: Cafe International
  • designer: Rudi Hoffman
  • date of publication: 1989

#41:

Africa
  • designer: Reiner Knizia
  • date of publication: 2001

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Friday, March 24, 2006

Mark's #1: The Settlers of Catan

It's become way too cool to crack on The Settlers of Catan... which, frankly, is just stupid. You can complain about the vagaries of the 2d6 distribution, or the plethora of expansions, or the fact that many groups haven't learned a new game since they discovered Settlers back in the late 90's. But that doesn't dismiss what a work of genius Klaus Teuber created.

Think about it - good game play requires more than simply a mastery of The Arcane Secrets Of Initial Placement; you also have to be able to trade (or not trade) wisely. Games are decided NOT by the dice (despite many people complaining otherwise)... they are decided by playing ALL aspects of the game well. Of course, there's the flexibility of the hex-based board system which keeps the game fresh as well.


Can you tell I like it... a little bit?!

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Mark's #2: The Princes of Florence

Princes of Florence is the perfect balance between game length (70 minutes) and an unforgiving system. Any longer, and it would be soul-deadening to play out the final rounds when you know you've lost all hope of winning. Any shorter, and there isn't enough time to make meaningful decisions in this game's Spartan structure (7 auctions, 14 actions).

As it is, this game cries out to be played over & over - experimenting with various combinations of building & buying, exploring the game space & enjoying the heck out of it.

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Mark's #3: Memoir '44

I'll keep this short & simple... it takes the brilliant "Command & Colors" game engine first seen in Battle Cry and knocks all the rough edges off the design. Memoir '44 covers (at this point) much of the European theater of WW2 with a wide variety of 'official' scenarios and 2 boxes worth of expansion stuff (with two more promised expansions in 2006!). The game is supported online with panache & flair by Days of Wonder.

What's not to like? It's my favorite "wargame", hands down. Now, I fully realize as I type this that "real" wargamers are wailing & gnashing their teeth when I call Memoir '44 a "wargame." But as I've said before, I'm a reformed wargamer myself - and I've had more fun playing Memoir than I ever did playing Squad Leader.

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