Thursday, February 23, 2006

Mark's #10: Lowenherz

Klaus Teuber, the designer of Settlers, created one of the edgiest "German" games I know when he designed my #10 game, Lowenherz. The players are princes in a mythical kingdom, waiting for the king to die. The one who is able to amass the most prestige (victory points) when the King keels over wins the game.



Interestingly, it's almost easier in this game to lose points than it is to gain them. It is very easy to bite off more territory than you can protect.



The only bad thing about Lowenherz? It really only works with 4 players.

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Tuesday, November 08, 2005

#44: Lowenherz

Originally part of the prototype which spawned Settlers & Entdecker as well... those two games are low on direct conflict. Not so with Lowenherz, which is set up to create hostile negotiations, treachery, and territory gobbling. This is a work of genius from Klaus Teuber - sadly, it only really shines with exactly four players.

Larry Levy: "Very nasty, but very good territorial game. Trying to keep your coffers full while not giving too much to your opponents is a tough challenge. The newer, redesigned version, Domaine, is good, but it doesn't hold a candle to the original. Easily my favorite Teuber design. Our game group is a pretty friendly one and open disputes are very rare. The only time I've seen someone yell in anger at another player was during Lowenherz. Afterwards, the guy was pretty embarrassed and apologized profusely, but it was pretty funny at the time."

Mark Jackson: "I love that you can actually lose more points than you gain, due to eccentric scoring rules that force you to expand carefully."

picture from Board Game Geek

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Thursday, March 30, 2006

Mark's One Hundred: #10-#1

#10: Lowenherz
  • designer: Klaus Teuber
  • date of publication: 1997
#9: Fast Food Franchise
  • designer: Tom Lehmann
  • date of publication: 1992
#8: Expedition
  • designer: Wolfgang Kramer
  • date of publication: 1996
#7: Um Reifenbreite
  • designer: Rob Bontenbal
  • date of publication: 1982
#6: Showmanager/Atlantic Star
  • designer: Dirk Henn
  • date of publication: 1997
#5: Puerto Rico
  • designer: Andreas Seyfarth
  • date of publication: 2002
#4: El Grande
  • designer: Wolfgang Kramer & Richard Ulrich
  • date of publication: 1995

#3: Memoir '44

  • designer: Richard Borg
  • date of publication: 2004
#2: The Princes of Florence
  • designer: Wolfgang Kramer & Richard Ulrich
  • date of publication: 2000
#1: The Settlers of Catan
  • designer: Klaus Teuber
  • date of publication: 1995

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Friday, November 18, 2005

How Big A Geek R U?

In other words, what's your The One Hundred "score"? Check out The Whole Enchilada and then do a itty bitty bit of math.

The One Hundred Score = # of these games you've played + # of these games you own

Fluff Daddy's "score" is:
  • 151 (87 played, 64 owned)
The games I haven't played are:
  • Age of Steam (probably should try this, but as I've said other places, having trouble washing the bad taste of Volldampf out of my mouth)
  • Breaking Away (sounds math-y)
  • Bridge (unwilling to invest the time to learn)
  • Die Macher (I've played one round... but not a whole game)
  • Domaine (I'm such a big fan of Lowenherz that I cringe at revising it - and I hated what Teuber did to Entdecker in the second go-around)
  • Gipf (as much as I like Dvonn & Zertz, I need to try this one)
  • Go (Pente hurts my head...)
  • Goa (interested in trying this one, actually)
  • Mu & Mehr (I've played one of the memory games, but not Mu)
  • Roads & Boats (it's mostly a time thing - that, and a "nobody nearby owns a copy" thing)
  • Titan (I still remember looking at it longingly in the store way back when - "monster slugathon? cool!", but I never broke down & bought it... and now, 20+ years later, I haven't played it, either)
  • War of the Ring (the guy who owned this in my group traded it away before we could try it... as he has done with numerous games!... hi, John!)
  • Was Sticht? (watched it played at a Gulf Games, and I could smell the brain-buring action from across the room - ouch.)

Through The Years

And, since I've got a spreadsheet "and I know how to use it" [Mark: "I'm a donkey on the edge!"], here's the The One Hundred broken down by year of publication. [Mark: Yes, I realize that some of these games, particularly the public domain games, don't have a definitive date of publication. In those cases, I did some research, considered my options, then picked a date that sounded good to me. Scientific, eh?] All other dates of publication are from Board Game Geek... note: the dates used are for the FIRST publishing of the game, even if it was less well-known (as in Crude/McMulit or Homas Tour/Um Reifenbreite).

3000 BC
  • Backgammon
1500 BC
  • Go
1810
  • Poker
1860
  • Bridge
1865
  • Crokinole
1937
  • Spades
1948
  • Scrabble
1959
  • Diplomacy
1962
  • Acquire
1974
  • Hare & Tortoise
  • Liar's Dice
  • McMulti
1977
  • Cosmic Encounter
1979
  • Dune
1980
  • Can't Stop
  • Titan
1981
  • Civilization
1982
  • Um Reifenbriete
1984
  • Wizard
1985
  • Expedition/Wildlife Adventure
1986
  • 1830
  • Code 777
  • Die Macher
1989
  • Ave Caesar
  • Taboo
1990
  • Adel Verpflichtet/Hoity Toity
  • Daytona 500
1991
  • Breaking Away
  • History of the World
  • Res Publica
  • Tichu
1992
  • Modern Art
1994
  • 6 Nimmt!
  • I'm The Boss/Kohle Kies & Knete
  • Quandary
  • RoboRally
  • Was Sticht?
1995
  • Carabande
  • El Grande
  • Flaschenteufel
  • Medici
  • Mu & Mehr
  • Settlers of Catan
1996
  • Age of Renaissance
  • Hannibal: Rome v. Carthage
1997
  • Bohnanza
  • Dr Jekyl & Mr Hyde
  • Euphrat & Tigris
  • For Sale
  • Fresh Fish
  • Lowenherz
  • Showmanager/Atlantic Star
1998
  • Basari
  • Elfenland
  • Gipf
  • MR1: Jack the Ripper
  • Samurai
  • Schnappchen Jagd
  • Through the Desert
1999
  • Battleline/Schotten Totten
  • Chinatown
  • Lost Cities
  • Mamma Mia
  • Ra
  • Ricochet Robot
  • Roads & Boats
  • Stephensons' Rocket
  • Tikal
  • Torres
  • Union Pacific
  • Vinci
2000
  • Battle Cry
  • Blokus
  • Carcassonne
  • Citadels
  • La Citta
  • Lord of the Rings
  • Princes of Florence
  • Taj Mahal
  • Time's Up
  • Traumfabrik
  • Web of Power
2001
  • Africa
  • Capitol
  • Dvonn
  • Power Grid/Funkenschlag
  • Royal Turf
  • San Marco
2002
  • Age of Steam
  • LOTR: The Confrontation
  • Puerto Rico
  • Wallenstein
2003
  • Attika
  • Domaine
  • Smarty Party
2004
  • Goa
  • Memoir '44
  • St Petersburg
  • Ticket To Ride
  • War of the Ring
I think what's really interesting grouping these games by years is that it allows me to see what was "in the works" at the time. Some highlights from the synapses firing in my brain:
  • 1999 was an amazing year - and I got in on the front end of it, thanks to Gulf Games 3 being timed perfectly so that Jay Tummelson flew in from Nuremberg with the first copies of 5 of the 12 games listed.
  • 2000 had ten games listed - when we talk about a "golden time" in gaming, was it 1999-2000?
  • Acquire is all the more amazing when you realize it was published in 1962.
  • What was going on in Germany in 1996? The only two listed games are Avalon Hill wargames. (Was everyone so busy playing Settlers that they took the year off?)

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Thank These Guys

Thought y'all might be interested in some overall information about the designers & The One Hundred:

six of the games have no known designer:
  • Backgammon
  • Bridge
  • Crokinole
  • Go
  • Poker
  • Spades
Reiner Knizia designed seventeen of the games (wow!):
  • Africa
  • Battleline/Schotten Totten
  • Euphrat & Tigris
  • Lord of the Rings
  • Lost Cities
  • LOTR: The Confrontation
  • Medici
  • Modern Art
  • Quandary
  • Ra
  • Res Publica
  • Royal Turf
  • Samurai
  • Stephensons' Rocket
  • Taj Mahal
  • Through the Desert
  • Traumfabrik
Wolfgang Kramer designed seven of the games (by himself or with a partner):
  • 6 Nimmt!
  • Daytona 500 (w/Mike Gray)
  • El Grande (w/Richard Ulrich)
  • Expedition/Wildlife Adventure (w/Ursula Kramer)
  • Princes of Florence (w/Richard Ulrich)
  • Tikal
  • Torres (w/Michael Kiesling)

Alan Moon designed five of the games (by himself or with a partner):

  • Capitol (w/Aaron Weissblum)
  • Elfenland
  • San Marco (w/Aaron Weissblum)
  • Ticket To Ride
  • Union Pacific
Klaus Teuber designed four of the games:
  • Adel Verpflichtet/Hoity Toity
  • Domaine
  • Lowenherz
  • Settlers of Catan
Richard Borg designed three of the games:
  • Battle Cry
  • Liar's Dice/Call My Bluff
  • Memoir '44
Uwe Rosenberg designed three of the games:
  • Bohnanza
  • Mamma Mia
  • Schnappchen Jagd
Sid Sackson designed three of the games:
  • Acquire
  • Can't Stop
  • I'm The Boss/Kohle Kies & Knete
Aaron Weissblum designed three of the games (with partners):
  • Capitol (w/Alan Moon)
  • San Marco (w/Alan Moon)
  • Smarty Party (w/Pitt Crandlemire)
Kris Burm designed two of the games:
  • Dvonn
  • Gipf
The team of Eberle, Kittredge & Olotka designed two of the games:
  • Cosmic Encounter
  • Dune
Friedemann Friese designed two of the games:
  • Fresh Fish
  • Power Grid/Funkenschlag
Dirk Henn designed two of the games:
  • Showmanager/Atlantic Star
  • Wallenstein
Alex Randolph designed two of the games (by himself or with a partner):
  • Ricochet Robot
  • Code 777 (w/ Robert Abbott)
Karl-Heinz Schmiel designed two of the games:
  • Die Macher
  • Was Sticht?
Francis Tresham designed two of the games:
  • 1830
  • Civilization
Richard Ulrich designed two of the games (with a partner):
  • El Grande (w/Wolfgang Kramer)
  • Princes of Florence (w/Wolfgang Kramer)
And the rest of the games on The One Hundred - their designers only appeared once. Still, it's a nice crowd to be in when it includes such notables as Robert Abbott, Stefan Dorra, Rudiger Dorn, Jean du Poel, Bruno Faidutti, Mike Fitzgerald, Doris & Frank, Richard Garfield, Mike Gray, Philippe Keyaerts, Dave Parlett, Wolfgang Riedesser, Peter Sarrett, Michael Schacht, Andreas Seyfarth, Reinhard Staupe, Martin Wallce & Klaus-Jurgen Wrede.

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The Whole Enchilada

Here they all are - from #1 - #100!
  1. Puerto Rico
  2. Euphrat & Tigris
  3. El Grande
  4. Settlers of Catan
  5. Princes of Florence
  6. Power Grid/Funkenschlag
  7. Age of Steam
  8. Ticket To Ride
  9. Ra
  10. Tichu
  11. Acquire
  12. Lord of the Rings
  13. Bohnanza
  14. Cosmic Encounter
  15. St Petersburg
  16. Union Pacific
  17. Time's Up
  18. Crokinole
  19. Medici
  20. Mu & Mehr
  21. Memoir '44
  22. Die Macher
  23. Taj Mahal
  24. La Citta
  25. Lost Cities
  26. Civilization
  27. Liar's Dice/Call My Bluff
  28. Showmanager/Atlantic Star
  29. Battleline/Schotten Totten
  30. Modern Art
  31. Carcassonne
  32. RoboRally
  33. Torres
  34. Expedition/Wildlife Adventure
  35. Web of Power
  36. Fresh Fish
  37. Roads & Boats
  38. Through the Desert
  39. Tikal
  40. I'm The Boss/Kohle Kies & Knete
  41. For Sale
  42. Bridge
  43. Traumfabrik
  44. Lowenherz
  45. 1830
  46. Attika
  47. Titan
  48. Adel Verpflichtet/Hoity Toity
  49. Poker
  50. Goa
  51. Go
  52. Ricochet Robot
  53. Daytona 500
  54. Can't Stop
  55. Wallenstein
  56. Diplomacy
  57. Schnappchen Jagd
  58. Wizard
  59. Hannibal: Rome v. Carthage
  60. Blokus
  61. Stephensons' Rocket
  62. Smarty Party
  63. San Marco
  64. LOTR: The Confrontation
  65. History of the World
  66. Elfenland
  67. Citadels
  68. Ave Caesar
  69. Flaschenteufel
  70. Scrabble
  71. Breaking Away
  72. Basari
  73. Dr Jekyl & Mr Hyde
  74. Taboo
  75. Quandary
  76. Hare & Tortoise
  77. War of the Ring
  78. Was Sticht?
  79. MR1: Jack the Ripper
  80. 6 Nimmt!
  81. Spades
  82. Backgammon
  83. Age of Renaissance
  84. Um Reifenbreite
  85. Battle Cry
  86. Res Publica
  87. Vinci
  88. Gipf
  89. Code 777
  90. Dune
  91. Chinatown
  92. Royal Turf
  93. Domaine
  94. Carabande
  95. Capitol
  96. Mamma Mia
  97. McMulti
  98. Africa
  99. Dvonn
  100. Samurai

For more detail (designer, date of publication) and direct links to each entry, check out the Recaps listed on the right hand side.

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Recap: #50-#41

#50: Goa
  • designer: Rudiger Dorn
  • date of publication: 2004
#49: Poker
  • designer: ?
  • date of publication: c. 1810
#48: Adel Verpflichtet/Hoity Toity
  • designer: Klaus Teuber
  • date of publication: 1990
#47: Titan
  • designer: Jason B McAllister & David A Trampier
  • date of publication: 1980
#46: Attika
  • designer: Marcel-Andre Casasola Merkle
  • date of publication: 2003
#45: 1830
  • designer: Frances Tresham
  • date of publication: 1986
#44: Lowenherz
  • designer: Klaus Teuber
  • date of publication: 1997
#43: Traumfabrik
  • designer: Reiner Knizia
  • date of publication: 2000
#42: Bridge
  • designer: ?
  • date of publication: c. 1860
#41: For Sale
  • designer: Stefan Dorra
  • date of publication: 1997

Monday, November 21, 2005

The Ones That Got Away: Mark Jackson

This post (and a number that follow it) are entries by those who helped vote for The One Hundred, lamenting "the ones that got away" - in other words, those games they voted for that didn't make the cut. Their statements from the period of voting (late 2004) are in italics; more recents thoughts are in regular print.

Entdecker (older version)
Supposedly a part of the original monster prototype that birthed Settlers & Lowenherz, Entdecker has always received less admiration than it's brothers. Which, frankly, is a crying shame, as it's a fast-moving game of exploration with gorgeous production and simple game play. I play using the Manu variants (for slightly more gamer friendliness)... but I've recently found that the published rules work great with my 4 & a half year old son.

And don't get me started about the hack job Teuber did to his own game with the second release of Entdecker... he took a clean, simple yet not simplistic 30-60 minute exploration game and turned it into an unnecessarily messy 75-120 minute game with less exploration (what's with the goal mountains?) and a twinky hut/scout system that actually adds MORE luck to the game. I still can't understand why people think this is the more gamer-y of the two versions, except that it's more complicated!

Fast Food Franchise
Tom Lehmann took the basic mechanisms of Monopoly (roll'n'move, own properties that people land on and pay rent, chance cards that affect the game, and so on) and grafted on others (the "map" of the USA in the middle of the board, advertising, the asymetrical nature of the different companies) to create a minor masterpiece. Loved by gamers & non-gamers alike, Fast Food Franchise is worth tracking down.

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Thursday, November 03, 2005

#93: Domaine

No one's going to be surprised when Klaus Teuber comes in pretty high (you guess how high) with his classic Settlers of Catan. But a number of folks will be stunned to see Domaine in the countdown. This re-thinking of Lowenherz enters the list at #93.

Brian Leet: "I like that it's elegant, quick playing, and full of angst."